Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]
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Set: | Mystery Booster 2 Playtest Cards |
Type: | World Enchantment |
Rarity: | Common |
Cost: | {2}{U}{U} |
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
TEST CARD - Not for constructed play